MLB 08: The Show

MLB 08: The Show

MLB 08: The Show
Binding: Video Game
Manufacturer: Sony Computer Entertainment
Product Description:
MLB 08 THE SHOW is set to provide fans with the most realistic baseball experience to date with innovations such as a more immersive Road to The Show mode, enabling gamers to play both offense and defense from the created player's perspective. Providing players with some additional performance incentives, the MLB franchise introduces the Progressive Batting Performance feature, which will both reward players for superior performance and penalize them for hitting slumps. Specific to each individual batter, players will be rewarded with slight contact bonuses, or punished with slight decreases in contact, based on how that batter performs beyond his "natural ability." MLB 08 THE SHOW introduces SCOUT (SportsConnect Online User Tracking), which allows you to set and store your game preferences on the MLB server, and enables the system to look for a Quick Match with opponents that fits similar competitive criteria. Exhibition Mode/Quick Game - Gamers can select their favorite team and compete against the AI for a quick game on the go Historical Greats - Offers Historical Greats, giving them the opportunity to go against the legends of the past Release Point Pitching with Confidence Meter - The ultimate pitcher/batter interface returns Playmaker Fielding- The fielding interface brings the player attributes together with the user's skill level Multi-Branch Fielding - Branch Point Technology goes to a new level as gamers can now take full control of fielders and break out of any animation in the process User Controlled Slides - Players can now control base runners in attempts to advance and/or score MLB Authenticity - Presents fans with finer details and nuances that make the game America's past
List Price: USD 39.99
Lowest Used Price: USD 8.98
Lowest New Price: USD 18.99
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Average Rating:
Features:
  • Umpire Personalities - Providing even more realism to the diamond with unique tendencies and animations
  • My Sliders (Up/Downloadable) - Gives users the ability to create their perfect game settings offline by adjusting game sliders
  • King of the Diamond - A classic playground duel from childhood where a pitcher and batter from opposing teams will square off head-to-head
  • Home Run Derby - Lets gamers pick the lineup and set the rules for the traditional homerun contest of Major League All-Stars
  • Season Mode -Tests the true baseball fan's commitment and allows them to make a run for consecutive rings with multiple seasons
Brand: Sony
Model: 98141
Release Date: 2008-03-04
Languages:
Unknown: English
Customer Reviews


PS3 takes MLB The Show to the next Level
I played this game for the first time in the Nationals Park Arcade. I enjoyed it so much that I purchased PS3 a few weeks later.


Great Game but a couple minor complaints
This is the best baseball game I have ever played...great graphics, great game play and a ton of fun...just 2 minor issues that I see which prevent this from being 5 stars:

1. Your players tire too easily...if someone starts 2 games in a row, they are just too tired to start a third.

2. When the AI (computer) does not want you to win, it is very obvious. I was game 7 of the World Series playing with the Cubs and facing the Yankees and it took me 20 tries to finally beat them (yes, I would kill the game if it was obvious I was going to lose, what can I say).


Great Baseball Game
For Starters I have only been able to play this game on the PS2 because I just now bought a PS3 and I am holding out on buying MLB 09 for it which will be released on 3/3/09.

I have to admit that I Love this game even on the PS2 level graphics they are great. The game play is easy to pick up. I always play on the Rookie level because to be honest am not good enough to play at the higher levels. I recently made a mistake and saved over a player that I had played all the way from the minors to the majors. So I am starting from scratch again and trying to work my way up through the farm system. This is the first game that I have ever seen that makes you earn your way to the show and coming from a guy that played several years in double A and Triple A it really brings back memories for me. I will not say what teams I played for but if you have never had the chance to experience how the system works first hand then this game is the next best thing.

To me this is a must have game for any PS System out there. They did their homework with this one and it is appreciated by my and all my buddies that I had the opportunity to play with on the field and it gives us the opportunity to relive the old days of playing in the sun. Hope this helps.


Almost perfect
One of the problems with reviewing sports video games is, by the time you have played it enough to give a fair critique, the current season is over, and nobody (hard-core sports games addicts, anyway) wants to buy LAST years game version.
However, after again playing through a full pre-season, regular 162 game season, and playoffs with my home-town Chicago White Sox (and winning it all, btw),here is my critique: I am concentrating only on the game as it pertains to those who buy sports games primarily to play through a full season with their favorite team, and are interested in not only fun, but realistic gameplay and believable statistics. I'll comment briefly on the Road To The Show,etc, but the below is mainly about playing a season mode.
I play on the Hall of Fame (highest) difficulty level, against the CPU, and rarely if ever simulate a game completely.
1- Graphics and animations: Undeniably the best looking sports video game on the current market, bar none. The upgrade from MLB The Show 07 is striking: player models and movements are spot-on perfect, and really add a lot to the fun of the game. Tremendous number of individualized batting stances and pitching deliveries, and the number/variation of animations have been increased tremendously, so the gameplay never seems repetitive. I got some 60 games into the season and still was seeing some animations for the first time. This part of the game is A++++.
2- Sound: spot-on crowd and stadium sounds, and much more in concert with what is going on with the gameplay than previous versions. Crowds make a lot of noise in tight game situations, and get quiet when the home team is getting drubbed, and the boo-birds come out at appropriate times, too. The only sound aspect that hasn't improved much is the announcers- still rather droll and repetitive: not a game-breaker, but could be done much better than it is still. The NHL videogames are a good example of how good this can be, and how much it can add to the gameplay.
3- Rosters: always a concern for baseball afficionados- the early release of MLB 08 caused the rosters to be rather incomplete, but this can be edited easily enough, and regular on-line updates are also available. More minor leaguers with real names, too. Also nice that players are fairly editable, too, though some things you can't change, even if they are WRONG (ie: Nick Swisher throws right-handed in MLB 08, when in reality he is a lefty- but for some reason you can't change that). One other very annoying thing: you aren't allowed to have expanded rosters in September, for some reason- so you have to resort to shuffling players up and down between the MLB and minors, rather than having the 40 man roster at the end of the year as in real life.
4- Stats: after playing about 200 games in total, the stats come out pretty accurately- nothing so unbelievable that you would get disgusted, but also still allowing for the occaissional unexpected year for any given player. For example, I managed to hit 194 HRs for the season with the White Sox, which is almost identical to what the real team did in 07.
Only stat that still comes out whacky (for gameplay reasons outlined below) is the # of walks- both allowed by human controlled pitchers, and gotten by my human controlled batters: way too low on both counts.
5- GAMEPLAY: the main thing most of us care about, though I must admit, it is a lot easier to overlook certain things this year simply because of the added fun of the eye-popping graphics.
A. Pitching: still too easy to pinpoint your pitches to the CPU batters, even with every slider adjustment to make this more difficult.
I play with the strike zone, hot and cold zones, and guess pitch all turned off, and the sliders set to make player controlled pitchers with way less command/accuracy than the default, and have even edited each one of my teams' pitchers (even their individual pitches) for less control- yet I still rarely unintentionally walked more than 1-2 CPU batters/game. What I would STILL like to see here is, even if you hit the pitch meter bar perfectly, that control of pitches still varies depending on your pitchers control ratings- with penalties of course more pronounced for missing the meter bar by a lot. As it is, its still too easy, and as a result, my team ERA for the season was 3.20. I gave up plenty of hits and HRs, but so few walks that the ERA stayed lower than it should have.
B. Hitting: again I play with all the options turned off, so its more like real hitting- and also have the CPU pitch speed set quite high, so I don't have a lot of time to react to a pitch. Biggest gripe here is the same as last year: its still too hard to tell borderline pitches, and the CPU throws a LOT of borderline pitches. As a result, I rarely got more than 1-2 walks per game. Strikeouts were about right, however, but my team BA for the season was .301. Didn't score that many runs, mainly because of the lack of walks. Only thing I'd like to see is some tweak in this to make it easier to tell borderline pitches- easier if you turn the CPU pitch speed down, of course, but then its just too easy.
C. Fielding: better animations, but still can't see that the throw meter bar does anything. Fielding is very perfunctory as a result. Could be way more challenging, and would add a lot to gameplay if it was. Errors seem to occur very randomly, unrelated to what you do with the throw meter bar.
D. Baserunning: still a bit difficult to easily control multiple runners at once, which results in a lot of lost runs. Not a gamebreaker again, though. One other thing, which I discovered a little too late in the season: if you set the CPU base-stealing frequency up too high (in order to make that more of a challenge when playing against the CPU), all the CPU simulated games will result in crazy stolen base totals for the season....as an example, though my roster players had reasonable steal stats for the year under my control, Carl Crawford wound up with 140, and Juan Pierre with 160+. Yeah, they're both fast, but not THAT fast. Too fix this, you just have to set the slider bar for steals lower, though that makes your games against the CPU a little less challenging that way.
E. CPU AI: pretty good overall, though the CPU still makes some odd moves with relief pitchers, often leaving in a clearly tiring pitcher for several innings, when there are plenty of other choices left in the pen. Also some whacky lineup decisions from time to time (ie: Vernon Wells batting 8th for The Jays, etc).

And finally, a sports video game that allows you to save games in progress (even though it is fairly easy to play a full game in a half hour or so). Also a nice option to simulate games from any point in the game, and to also stop a sim in progress and jump back in to play the game. Why all sports video games don't incorporate a save game feature has always been a frustration for me.

The Road to the Show mode (where you control a single player from the Minor leagues on up to The Show) is plenty of fun, though I haven't played that as much as season mode. Main complaint here is it can be awfully hard to hit some of the goals (ie: getting a lot of walks, for one), and the camera view while you are baserunning can make for a lot of baserunning mistakes (since you often can't see behind you, when a ball is hit in the gaps, for instance).

The manager mode would also be a lot better if the commands weren't so absolute: for instance, I figured if you gave your hitter a "hit away" command, that he would swing or take the pitch based on his attributes- but no, the dude swings no matter what. To make him take a pitch, you have to command "take pitch", and again, even if its 2 strikes and right down the pipe, the batter will not swing. As a result, I never play manager mode, but it could be fun with a little tweaking.

Playing against another human opponent is a ton of fun, mainly because the batter-pitcher aspect is a whole lot more variable than vs: the CPU. More walks, for one thing.

Overall, this is the best baseball videogame on the market, though still with room for some improvement. MLB 09, maybe??????


Great
Great baseball game lots of fun, still cost to much on Amazon. I picked it up for 15 dollars at target.

Product Information and Prices stored: July 3, 2009, 22:36

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